var LexerATNSimulatorMinDFAEdge …
var LexerATNSimulatorMaxDFAEdge …
var LexerATNSimulatorMatchCalls …
type ILexerATNSimulator …
type LexerATNSimulator …
func NewLexerATNSimulator(recog Lexer, atn *ATN, decisionToDFA []*DFA, sharedContextCache *PredictionContextCache) *LexerATNSimulator { … }
func (l *LexerATNSimulator) copyState(simulator *LexerATNSimulator) { … }
func (l *LexerATNSimulator) Match(input CharStream, mode int) int { … }
func (l *LexerATNSimulator) reset() { … }
func (l *LexerATNSimulator) MatchATN(input CharStream) int { … }
func (l *LexerATNSimulator) execATN(input CharStream, ds0 *DFAState) int { … }
func (l *LexerATNSimulator) getExistingTargetState(s *DFAState, t int) *DFAState { … }
func (l *LexerATNSimulator) computeTargetState(input CharStream, s *DFAState, t int) *DFAState { … }
func (l *LexerATNSimulator) failOrAccept(prevAccept *SimState, input CharStream, reach *ATNConfigSet, t int) int { … }
func (l *LexerATNSimulator) getReachableConfigSet(input CharStream, closure *ATNConfigSet, reach *ATNConfigSet, t int) { … }
func (l *LexerATNSimulator) accept(input CharStream, lexerActionExecutor *LexerActionExecutor, startIndex, index, line, charPos int) { … }
func (l *LexerATNSimulator) getReachableTarget(trans Transition, t int) ATNState { … }
func (l *LexerATNSimulator) computeStartState(input CharStream, p ATNState) *ATNConfigSet { … }
func (l *LexerATNSimulator) closure(input CharStream, config *ATNConfig, configs *ATNConfigSet,
currentAltReachedAcceptState, speculative, treatEOFAsEpsilon bool) bool { … }
func (l *LexerATNSimulator) getEpsilonTarget(input CharStream, config *ATNConfig, trans Transition,
configs *ATNConfigSet, speculative, treatEOFAsEpsilon bool) *ATNConfig { … }
func (l *LexerATNSimulator) evaluatePredicate(input CharStream, ruleIndex, predIndex int, speculative bool) bool { … }
func (l *LexerATNSimulator) captureSimState(settings *SimState, input CharStream, dfaState *DFAState) { … }
func (l *LexerATNSimulator) addDFAEdge(from *DFAState, tk int, to *DFAState, cfgs *ATNConfigSet) *DFAState { … }
func (l *LexerATNSimulator) addDFAState(configs *ATNConfigSet, suppressEdge bool) *DFAState { … }
func (l *LexerATNSimulator) getDFA(mode int) *DFA { … }
func (l *LexerATNSimulator) GetText(input CharStream) string { … }
func (l *LexerATNSimulator) Consume(input CharStream) { … }
func (l *LexerATNSimulator) GetCharPositionInLine() int { … }
func (l *LexerATNSimulator) GetLine() int { … }
func (l *LexerATNSimulator) GetTokenName(tt int) string { … }
func resetSimState(sim *SimState) { … }
type SimState …
func NewSimState() *SimState { … }
func (s *SimState) reset() { … }