kubernetes/vendor/github.com/coreos/go-systemd/v22/dbus/methods.go

type Who

const All

const Main

const Control

func (c *Conn) jobComplete(signal *dbus.Signal) {}

func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args ...interface{}

// Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {}

// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
// specified by the mode string).
//
// Takes the unit to activate, plus a mode string. The mode needs to be one of
// replace, fail, isolate, ignore-dependencies, ignore-requirements. If
// "replace" the call will start the unit and its dependencies, possibly
// replacing already queued jobs that conflict with this. If "fail" the call
// will start the unit and its dependencies, but will fail if this would change
// an already queued job. If "isolate" the call will start the unit in question
// and terminate all units that aren't dependencies of it. If
// "ignore-dependencies" it will start a unit but ignore all its dependencies.
// If "ignore-requirements" it will start a unit but only ignore the
// requirement dependencies. It is not recommended to make use of the latter
// two options.
//
// If the provided channel is non-nil, a result string will be sent to it upon
// job completion: one of done, canceled, timeout, failed, dependency, skipped.
// done indicates successful execution of a job. canceled indicates that a job
// has been canceled  before it finished execution. timeout indicates that the
// job timeout was reached. failed indicates that the job failed. dependency
// indicates that a job this job has been depending on failed and the job hence
// has been removed too. skipped indicates that a job was skipped because it
// didn't apply to the units current state.
//
// If no error occurs, the ID of the underlying systemd job will be returned. There
// does exist the possibility for no error to be returned, but for the returned job
// ID to be 0. In this case, the actual underlying ID is not 0 and this datapoint
// should not be considered authoritative.
//
// If an error does occur, it will be returned to the user alongside a job ID of 0.
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {}

// StopUnitContext is similar to StartUnitContext, but stops the specified unit
// rather than starting it.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {}

// ReloadUnitContext reloads a unit. Reloading is done only if the unit
// is already running, and fails otherwise.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {}

// RestartUnitContext restarts a service. If a service is restarted that isn't
// running it will be started.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {}

// TryRestartUnitContext is like RestartUnitContext, except that a service that
// isn't running is not affected by the restart.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {}

// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
// a restart otherwise.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {}

// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
// and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {}

// Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {}

// StartTransientUnitContext may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnitContext, properties contains properties
// of the unit.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {}

// Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnit(name string, signal int32) {}

// KillUnitContext takes the unit name and a UNIX signal number to send.
// All of the unit's processes are killed.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {}

// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
// process in the unit to send the signal to.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {}

// Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnit(name string) error {}

// ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {}

// Deprecated: use SystemStateContext instead.
func (c *Conn) SystemState() (*Property, error) {}

// SystemStateContext returns the systemd state. Equivalent to
// systemctl is-system-running.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {}

// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}

// Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}

// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}

// Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}

// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
// of its dbus object properties.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}

// Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}

// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}

func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface string, propertyName string) (*Property, error) {}

// Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {}

// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
// and returns the property value.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {}

// Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {}

// GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {}

// Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}

// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}

// Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {}

// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
// Not all properties may be changed at runtime, but many resource management
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
// instantly, and stored on disk for future boots, unless runtime is true, in which
// case the settings only apply until the next reboot. name is the name of the unit
// to modify. properties are the settings to set, encoded as an array of property
// name and value pairs.
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {}

// Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {}

// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {}

type UnitStatus

type storeFunc

func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {}

// GetUnitByPID returns the unit object path of the unit a process ID
// belongs to. It takes a UNIX PID and returns the object path. The PID must
// refer to an existing system process
func (c *Conn) GetUnitByPID(ctx context.Context, pid uint32) (dbus.ObjectPath, error) {}

// GetUnitNameByPID returns the name of the unit a process ID belongs to. It
// takes a UNIX PID and returns the object path. The PID must refer to an
// existing system process
func (c *Conn) GetUnitNameByPID(ctx context.Context, pid uint32) (string, error) {}

// Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnits() ([]UnitStatus, error) {}

// ListUnitsContext returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {}

// Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {}

// ListUnitsFilteredContext returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {}

// Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {}

// ListUnitsByPatternsContext returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {}

// Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {}

// ListUnitsByNamesContext returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
//
// Requires systemd v230 or higher.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {}

type UnitFile

func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {}

// Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {}

// ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {}

// Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {}

// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {}

type LinkUnitFileChange

// Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {}

// LinkUnitFilesContext links unit files (that are located outside of the
// usual unit search paths) into the unit search path.
//
// It takes a list of absolute paths to unit files to link and two
// booleans.
//
// The first boolean controls whether the unit shall be
// enabled for runtime only (true, /run), or persistently (false,
// /etc).
//
// The second controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns a list of the changes made. The list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {}

// Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {}

// EnableUnitFilesContext may be used to enable one or more units in the system
// (by creating symlinks to them in /etc or /run).
//
// It takes a list of unit files to enable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and two booleans: the first controls whether the unit shall
// be enabled for runtime only (true, /run), or persistently (false, /etc).
// The second one controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns one boolean and an array with the changes made. The
// boolean signals whether the unit files contained any enablement
// information (i.e. an [Install]) section. The changes list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {}

type EnableUnitFileChange

// Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {}

// DisableUnitFilesContext may be used to disable one or more units in the
// system (by removing symlinks to them from /etc or /run).
//
// It takes a list of unit files to disable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and one boolean: whether the unit was enabled for runtime
// only (true, /run), or persistently (false, /etc).
//
// This call returns an array with the changes made. The changes list
// consists of structures with three strings: the type of the change (one of
// symlink or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {}

type DisableUnitFileChange

// Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {}

// MaskUnitFilesContext masks one or more units in the system.
//
// The files argument contains a  list of units to mask (either just file names
// or full absolute paths if the unit files are residing outside the usual unit
// search paths).
//
// The runtime argument is used to specify whether the unit was enabled for
// runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {}

type MaskUnitFileChange

// Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {}

// UnmaskUnitFilesContext unmasks one or more units in the system.
//
// It takes the list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside the usual unit search
// paths), and a boolean runtime flag to specify whether the unit was enabled
// for runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {}

type UnmaskUnitFileChange

// Deprecated: use ReloadContext instead.
func (c *Conn) Reload() error {}

// ReloadContext instructs systemd to scan for and reload unit files. This is
// an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadContext(ctx context.Context) error {}

func unitPath(name string) dbus.ObjectPath {}

// unitName returns the unescaped base element of the supplied escaped path.
func unitName(dpath dbus.ObjectPath) string {}

type JobStatus

// Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobs() ([]JobStatus, error) {}

// ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {}

func (c *Conn) listJobsInternal(ctx context.Context) ([]JobStatus, error) {}

// Freeze the cgroup associated with the unit.
// Note that FreezeUnit and ThawUnit are only supported on systems running with cgroup v2.
func (c *Conn) FreezeUnit(ctx context.Context, unit string) error {}

// Unfreeze the cgroup associated with the unit.
func (c *Conn) ThawUnit(ctx context.Context, unit string) error {}