kubernetes/vendor/github.com/gorilla/websocket/conn.go

const finalBit

const rsv1Bit

const rsv2Bit

const rsv3Bit

const maskBit

const maxFrameHeaderSize

const maxControlFramePayloadSize

const writeWait

const defaultReadBufferSize

const defaultWriteBufferSize

const continuationFrame

const noFrame

const CloseNormalClosure

const CloseGoingAway

const CloseProtocolError

const CloseUnsupportedData

const CloseNoStatusReceived

const CloseAbnormalClosure

const CloseInvalidFramePayloadData

const ClosePolicyViolation

const CloseMessageTooBig

const CloseMandatoryExtension

const CloseInternalServerErr

const CloseServiceRestart

const CloseTryAgainLater

const CloseTLSHandshake

const TextMessage

const BinaryMessage

const CloseMessage

const PingMessage

const PongMessage

var ErrCloseSent

var ErrReadLimit

type netError

func (e *netError) Error() string   {}

func (e *netError) Temporary() bool {}

func (e *netError) Timeout() bool   {}

type CloseError

func (e *CloseError) Error() string {}

// IsCloseError returns boolean indicating whether the error is a *CloseError
// with one of the specified codes.
func IsCloseError(err error, codes ...int) bool {}

// IsUnexpectedCloseError returns boolean indicating whether the error is a
// *CloseError with a code not in the list of expected codes.
func IsUnexpectedCloseError(err error, expectedCodes ...int) bool {}

var errWriteTimeout

var errUnexpectedEOF

var errBadWriteOpCode

var errWriteClosed

var errInvalidControlFrame

func newMaskKey() [4]byte {}

func hideTempErr(err error) error {}

func isControl(frameType int) bool {}

func isData(frameType int) bool {}

var validReceivedCloseCodes

func isValidReceivedCloseCode(code int) bool {}

type BufferPool

type writePoolData

type Conn

func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, writeBufferPool BufferPool, br *bufio.Reader, writeBuf []byte) *Conn {}

// setReadRemaining tracks the number of bytes remaining on the connection. If n
// overflows, an ErrReadLimit is returned.
func (c *Conn) setReadRemaining(n int64) error {}

// Subprotocol returns the negotiated protocol for the connection.
func (c *Conn) Subprotocol() string {}

// Close closes the underlying network connection without sending or waiting
// for a close message.
func (c *Conn) Close() error {}

// LocalAddr returns the local network address.
func (c *Conn) LocalAddr() net.Addr {}

// RemoteAddr returns the remote network address.
func (c *Conn) RemoteAddr() net.Addr {}

func (c *Conn) writeFatal(err error) error {}

func (c *Conn) read(n int) ([]byte, error) {}

func (c *Conn) write(frameType int, deadline time.Time, buf0, buf1 []byte) error {}

func (c *Conn) writeBufs(bufs ...[]byte) error {}

// WriteControl writes a control message with the given deadline. The allowed
// message types are CloseMessage, PingMessage and PongMessage.
func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error {}

// beginMessage prepares a connection and message writer for a new message.
func (c *Conn) beginMessage(mw *messageWriter, messageType int) error {}

// NextWriter returns a writer for the next message to send. The writer's Close
// method flushes the complete message to the network.
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
//
// All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and
// PongMessage) are supported.
func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {}

type messageWriter

func (w *messageWriter) endMessage(err error) error {}

// flushFrame writes buffered data and extra as a frame to the network. The
// final argument indicates that this is the last frame in the message.
func (w *messageWriter) flushFrame(final bool, extra []byte) error {}

func (w *messageWriter) ncopy(max int) (int, error) {}

func (w *messageWriter) Write(p []byte) (int, error) {}

func (w *messageWriter) WriteString(p string) (int, error) {}

func (w *messageWriter) ReadFrom(r io.Reader) (nn int64, err error) {}

func (w *messageWriter) Close() error {}

// WritePreparedMessage writes prepared message into connection.
func (c *Conn) WritePreparedMessage(pm *PreparedMessage) error {}

// WriteMessage is a helper method for getting a writer using NextWriter,
// writing the message and closing the writer.
func (c *Conn) WriteMessage(messageType int, data []byte) error {}

// SetWriteDeadline sets the write deadline on the underlying network
// connection. After a write has timed out, the websocket state is corrupt and
// all future writes will return an error. A zero value for t means writes will
// not time out.
func (c *Conn) SetWriteDeadline(t time.Time) error {}

func (c *Conn) advanceFrame() (int, error) {}

func (c *Conn) handleProtocolError(message string) error {}

// NextReader returns the next data message received from the peer. The
// returned messageType is either TextMessage or BinaryMessage.
//
// There can be at most one open reader on a connection. NextReader discards
// the previous message if the application has not already consumed it.
//
// Applications must break out of the application's read loop when this method
// returns a non-nil error value. Errors returned from this method are
// permanent. Once this method returns a non-nil error, all subsequent calls to
// this method return the same error.
func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {}

type messageReader

func (r *messageReader) Read(b []byte) (int, error) {}

func (r *messageReader) Close() error {}

// ReadMessage is a helper method for getting a reader using NextReader and
// reading from that reader to a buffer.
func (c *Conn) ReadMessage() (messageType int, p []byte, err error) {}

// SetReadDeadline sets the read deadline on the underlying network connection.
// After a read has timed out, the websocket connection state is corrupt and
// all future reads will return an error. A zero value for t means reads will
// not time out.
func (c *Conn) SetReadDeadline(t time.Time) error {}

// SetReadLimit sets the maximum size in bytes for a message read from the peer. If a
// message exceeds the limit, the connection sends a close message to the peer
// and returns ErrReadLimit to the application.
func (c *Conn) SetReadLimit(limit int64) {}

// CloseHandler returns the current close handler
func (c *Conn) CloseHandler() func(code int, text string) error {}

// SetCloseHandler sets the handler for close messages received from the peer.
// The code argument to h is the received close code or CloseNoStatusReceived
// if the close message is empty. The default close handler sends a close
// message back to the peer.
//
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// close messages as described in the section on Control Messages above.
//
// The connection read methods return a CloseError when a close message is
// received. Most applications should handle close messages as part of their
// normal error handling. Applications should only set a close handler when the
// application must perform some action before sending a close message back to
// the peer.
func (c *Conn) SetCloseHandler(h func(code int, text string) error) {}

// PingHandler returns the current ping handler
func (c *Conn) PingHandler() func(appData string) error {}

// SetPingHandler sets the handler for ping messages received from the peer.
// The appData argument to h is the PING message application data. The default
// ping handler sends a pong to the peer.
//
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// ping messages as described in the section on Control Messages above.
func (c *Conn) SetPingHandler(h func(appData string) error) {}

// PongHandler returns the current pong handler
func (c *Conn) PongHandler() func(appData string) error {}

// SetPongHandler sets the handler for pong messages received from the peer.
// The appData argument to h is the PONG message application data. The default
// pong handler does nothing.
//
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// pong messages as described in the section on Control Messages above.
func (c *Conn) SetPongHandler(h func(appData string) error) {}

// UnderlyingConn returns the internal net.Conn. This can be used to further
// modifications to connection specific flags.
func (c *Conn) UnderlyingConn() net.Conn {}

// EnableWriteCompression enables and disables write compression of
// subsequent text and binary messages. This function is a noop if
// compression was not negotiated with the peer.
func (c *Conn) EnableWriteCompression(enable bool) {}

// SetCompressionLevel sets the flate compression level for subsequent text and
// binary messages. This function is a noop if compression was not negotiated
// with the peer. See the compress/flate package for a description of
// compression levels.
func (c *Conn) SetCompressionLevel(level int) error {}

// FormatCloseMessage formats closeCode and text as a WebSocket close message.
// An empty message is returned for code CloseNoStatusReceived.
func FormatCloseMessage(closeCode int, text string) []byte {}