// appendMapping appends the mapping for the respective rune. isMapped must be // true. A mapping is a categorization of a rune as defined in UTS #46. func (c info) appendMapping(b []byte, s string) []byte { … }
// appendMapping appends the mapping for the respective rune. isMapped must be // true. A mapping is a categorization of a rune as defined in UTS #46. func (c info) appendMapping(b []byte, s string) []byte { … }