// walkFrames calls visit for each call frame represented by pcs. // // pcs should be a slice of PCs, as returned by runtime.Callers. func walkFrames(pcs []uintptr, visit frameVisitor) { … }
// walkFrames calls visit for each call frame represented by pcs. // // pcs should be a slice of PCs, as returned by runtime.Callers. func walkFrames(pcs []uintptr, visit frameVisitor) { … }