go/src/bytes/buffer.go

const smallBufferSize

type Buffer

type readOp

const opRead

const opInvalid

const opReadRune1

const opReadRune2

const opReadRune3

const opReadRune4

var ErrTooLarge

var errNegativeRead

const maxInt

// Bytes returns a slice of length b.Len() holding the unread portion of the buffer.
// The slice is valid for use only until the next buffer modification (that is,
// only until the next call to a method like [Buffer.Read], [Buffer.Write], [Buffer.Reset], or [Buffer.Truncate]).
// The slice aliases the buffer content at least until the next buffer modification,
// so immediate changes to the slice will affect the result of future reads.
func (b *Buffer) Bytes() []byte {}

// AvailableBuffer returns an empty buffer with b.Available() capacity.
// This buffer is intended to be appended to and
// passed to an immediately succeeding [Buffer.Write] call.
// The buffer is only valid until the next write operation on b.
func (b *Buffer) AvailableBuffer() []byte {}

// String returns the contents of the unread portion of the buffer
// as a string. If the [Buffer] is a nil pointer, it returns "<nil>".
//
// To build strings more efficiently, see the [strings.Builder] type.
func (b *Buffer) String() string {}

// empty reports whether the unread portion of the buffer is empty.
func (b *Buffer) empty() bool {}

// Len returns the number of bytes of the unread portion of the buffer;
// b.Len() == len(b.Bytes()).
func (b *Buffer) Len() int {}

// Cap returns the capacity of the buffer's underlying byte slice, that is, the
// total space allocated for the buffer's data.
func (b *Buffer) Cap() int {}

// Available returns how many bytes are unused in the buffer.
func (b *Buffer) Available() int {}

// Truncate discards all but the first n unread bytes from the buffer
// but continues to use the same allocated storage.
// It panics if n is negative or greater than the length of the buffer.
func (b *Buffer) Truncate(n int) {}

// Reset resets the buffer to be empty,
// but it retains the underlying storage for use by future writes.
// Reset is the same as [Buffer.Truncate](0).
func (b *Buffer) Reset() {}

// tryGrowByReslice is an inlineable version of grow for the fast-case where the
// internal buffer only needs to be resliced.
// It returns the index where bytes should be written and whether it succeeded.
func (b *Buffer) tryGrowByReslice(n int) (int, bool) {}

// grow grows the buffer to guarantee space for n more bytes.
// It returns the index where bytes should be written.
// If the buffer can't grow it will panic with ErrTooLarge.
func (b *Buffer) grow(n int) int {}

// Grow grows the buffer's capacity, if necessary, to guarantee space for
// another n bytes. After Grow(n), at least n bytes can be written to the
// buffer without another allocation.
// If n is negative, Grow will panic.
// If the buffer can't grow it will panic with [ErrTooLarge].
func (b *Buffer) Grow(n int) {}

// Write appends the contents of p to the buffer, growing the buffer as
// needed. The return value n is the length of p; err is always nil. If the
// buffer becomes too large, Write will panic with [ErrTooLarge].
func (b *Buffer) Write(p []byte) (n int, err error) {}

// WriteString appends the contents of s to the buffer, growing the buffer as
// needed. The return value n is the length of s; err is always nil. If the
// buffer becomes too large, WriteString will panic with [ErrTooLarge].
func (b *Buffer) WriteString(s string) (n int, err error) {}

const MinRead

// ReadFrom reads data from r until EOF and appends it to the buffer, growing
// the buffer as needed. The return value n is the number of bytes read. Any
// error except io.EOF encountered during the read is also returned. If the
// buffer becomes too large, ReadFrom will panic with [ErrTooLarge].
func (b *Buffer) ReadFrom(r io.Reader) (n int64, err error) {}

// growSlice grows b by n, preserving the original content of b.
// If the allocation fails, it panics with ErrTooLarge.
func growSlice(b []byte, n int) []byte {}

// WriteTo writes data to w until the buffer is drained or an error occurs.
// The return value n is the number of bytes written; it always fits into an
// int, but it is int64 to match the [io.WriterTo] interface. Any error
// encountered during the write is also returned.
func (b *Buffer) WriteTo(w io.Writer) (n int64, err error) {}

// WriteByte appends the byte c to the buffer, growing the buffer as needed.
// The returned error is always nil, but is included to match [bufio.Writer]'s
// WriteByte. If the buffer becomes too large, WriteByte will panic with
// [ErrTooLarge].
func (b *Buffer) WriteByte(c byte) error {}

// WriteRune appends the UTF-8 encoding of Unicode code point r to the
// buffer, returning its length and an error, which is always nil but is
// included to match [bufio.Writer]'s WriteRune. The buffer is grown as needed;
// if it becomes too large, WriteRune will panic with [ErrTooLarge].
func (b *Buffer) WriteRune(r rune) (n int, err error) {}

// Read reads the next len(p) bytes from the buffer or until the buffer
// is drained. The return value n is the number of bytes read. If the
// buffer has no data to return, err is [io.EOF] (unless len(p) is zero);
// otherwise it is nil.
func (b *Buffer) Read(p []byte) (n int, err error) {}

// Next returns a slice containing the next n bytes from the buffer,
// advancing the buffer as if the bytes had been returned by [Buffer.Read].
// If there are fewer than n bytes in the buffer, Next returns the entire buffer.
// The slice is only valid until the next call to a read or write method.
func (b *Buffer) Next(n int) []byte {}

// ReadByte reads and returns the next byte from the buffer.
// If no byte is available, it returns error [io.EOF].
func (b *Buffer) ReadByte() (byte, error) {}

// ReadRune reads and returns the next UTF-8-encoded
// Unicode code point from the buffer.
// If no bytes are available, the error returned is io.EOF.
// If the bytes are an erroneous UTF-8 encoding, it
// consumes one byte and returns U+FFFD, 1.
func (b *Buffer) ReadRune() (r rune, size int, err error) {}

// UnreadRune unreads the last rune returned by [Buffer.ReadRune].
// If the most recent read or write operation on the buffer was
// not a successful [Buffer.ReadRune], UnreadRune returns an error.  (In this regard
// it is stricter than [Buffer.UnreadByte], which will unread the last byte
// from any read operation.)
func (b *Buffer) UnreadRune() error {}

var errUnreadByte

// UnreadByte unreads the last byte returned by the most recent successful
// read operation that read at least one byte. If a write has happened since
// the last read, if the last read returned an error, or if the read read zero
// bytes, UnreadByte returns an error.
func (b *Buffer) UnreadByte() error {}

// ReadBytes reads until the first occurrence of delim in the input,
// returning a slice containing the data up to and including the delimiter.
// If ReadBytes encounters an error before finding a delimiter,
// it returns the data read before the error and the error itself (often [io.EOF]).
// ReadBytes returns err != nil if and only if the returned data does not end in
// delim.
func (b *Buffer) ReadBytes(delim byte) (line []byte, err error) {}

// readSlice is like ReadBytes but returns a reference to internal buffer data.
func (b *Buffer) readSlice(delim byte) (line []byte, err error) {}

// ReadString reads until the first occurrence of delim in the input,
// returning a string containing the data up to and including the delimiter.
// If ReadString encounters an error before finding a delimiter,
// it returns the data read before the error and the error itself (often [io.EOF]).
// ReadString returns err != nil if and only if the returned data does not end
// in delim.
func (b *Buffer) ReadString(delim byte) (line string, err error) {}

// NewBuffer creates and initializes a new [Buffer] using buf as its
// initial contents. The new [Buffer] takes ownership of buf, and the
// caller should not use buf after this call. NewBuffer is intended to
// prepare a [Buffer] to read existing data. It can also be used to set
// the initial size of the internal buffer for writing. To do that,
// buf should have the desired capacity but a length of zero.
//
// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is
// sufficient to initialize a [Buffer].
func NewBuffer(buf []byte) *Buffer {}

// NewBufferString creates and initializes a new [Buffer] using string s as its
// initial contents. It is intended to prepare a buffer to read an existing
// string.
//
// In most cases, new([Buffer]) (or just declaring a [Buffer] variable) is
// sufficient to initialize a [Buffer].
func NewBufferString(s string) *Buffer {}