func TestLiveControlOps(t *testing.T) { … } // Test to make sure G register is never reloaded from spill (spill of G is okay) // See #25504 func TestNoGetgLoadReg(t *testing.T) { … } // Test to make sure we don't push spills into loops. // See issue #19595. func TestSpillWithLoop(t *testing.T) { … } func TestSpillMove1(t *testing.T) { … } func TestSpillMove2(t *testing.T) { … } func numSpills(b *Block) int { … }