go/src/expvar/expvar_test.go

// RemoveAll removes all exported variables.
// This is for tests only.
func RemoveAll() {}

func TestNil(t *testing.T) {}

func TestInt(t *testing.T) {}

func BenchmarkIntAdd(b *testing.B) {}

func BenchmarkIntSet(b *testing.B) {}

func TestFloat(t *testing.T) {}

func BenchmarkFloatAdd(b *testing.B) {}

func BenchmarkFloatSet(b *testing.B) {}

func TestString(t *testing.T) {}

func BenchmarkStringSet(b *testing.B) {}

func TestMapInit(t *testing.T) {}

func TestMapDelete(t *testing.T) {}

func TestMapCounter(t *testing.T) {}

func TestMapNil(t *testing.T) {}

func BenchmarkMapSet(b *testing.B) {}

func BenchmarkMapSetDifferent(b *testing.B) {}

// BenchmarkMapSetDifferentRandom simulates such a case where the concerned
// keys of Map.Set are generated dynamically and as a result insertion is
// out of order and the number of the keys may be large.
func BenchmarkMapSetDifferentRandom(b *testing.B) {}

func BenchmarkMapSetString(b *testing.B) {}

func BenchmarkMapAddSame(b *testing.B) {}

func BenchmarkMapAddDifferent(b *testing.B) {}

// BenchmarkMapAddDifferentRandom simulates such a case where that the concerned
// keys of Map.Add are generated dynamically and as a result insertion is out of
// order and the number of the keys may be large.
func BenchmarkMapAddDifferentRandom(b *testing.B) {}

func BenchmarkMapAddSameSteadyState(b *testing.B) {}

func BenchmarkMapAddDifferentSteadyState(b *testing.B) {}

func TestFunc(t *testing.T) {}

func TestHandler(t *testing.T) {}

func BenchmarkMapString(b *testing.B) {}

func BenchmarkRealworldExpvarUsage(b *testing.B) {}

func TestAppendJSONQuote(t *testing.T) {}