var Black … var White … var Transparent … var Opaque … type Uniform … func (c *Uniform) RGBA() (r, g, b, a uint32) { … } func (c *Uniform) ColorModel() color.Model { … } func (c *Uniform) Convert(color.Color) color.Color { … } func (c *Uniform) Bounds() Rectangle { … } func (c *Uniform) At(x, y int) color.Color { … } func (c *Uniform) RGBA64At(x, y int) color.RGBA64 { … } // Opaque scans the entire image and reports whether it is fully opaque. func (c *Uniform) Opaque() bool { … } // NewUniform returns a new [Uniform] image of the given color. func NewUniform(c color.Color) *Uniform { … }