go/src/math/rand/v2/pcg.go

type PCG

// NewPCG returns a new PCG seeded with the given values.
func NewPCG(seed1, seed2 uint64) *PCG {}

// Seed resets the PCG to behave the same way as NewPCG(seed1, seed2).
func (p *PCG) Seed(seed1, seed2 uint64) {}

// AppendBinary implements the [encoding.BinaryAppender] interface.
func (p *PCG) AppendBinary(b []byte) ([]byte, error) {}

// MarshalBinary implements the [encoding.BinaryMarshaler] interface.
func (p *PCG) MarshalBinary() ([]byte, error) {}

var errUnmarshalPCG

// UnmarshalBinary implements the [encoding.BinaryUnmarshaler] interface.
func (p *PCG) UnmarshalBinary(data []byte) error {}

func (p *PCG) next() (hi, lo uint64) {}

// Uint64 return a uniformly-distributed random uint64 value.
func (p *PCG) Uint64() uint64 {}