type Sockets … func (sw *Switch) sockso(s int) *Status { … } // addLocked returns a new Status without locking. // sw.smu must be held before call. func (sw *Switch) addLocked(s, family, sotype, proto int) *Status { … }
type Sockets … func (sw *Switch) sockso(s int) *Status { … } // addLocked returns a new Status without locking. // sw.smu must be held before call. func (sw *Switch) addLocked(s, family, sotype, proto int) *Status { … }