go/src/os/exec.go

var ErrProcessDone

type processMode

const modePID

const modeHandle

type processStatus

const statusOK

const statusDone

const statusReleased

const processStatusMask

type Process

func newPIDProcess(pid int) *Process {}

func newHandleProcess(pid int, handle uintptr) *Process {}

func newDoneProcess(pid int) *Process {}

func (p *Process) handleTransientAcquire() (uintptr, processStatus) {}

func (p *Process) handleTransientRelease() {}

// Drop the Process' persistent reference on the handle, deactivating future
// Wait/Signal calls with the passed reason.
//
// Returns the status prior to this call. If this is not statusOK, then the
// reference was not dropped or status changed.
func (p *Process) handlePersistentRelease(reason processStatus) processStatus {}

func (p *Process) pidStatus() processStatus {}

func (p *Process) pidDeactivate(reason processStatus) {}

type ProcAttr

type Signal

// Getpid returns the process id of the caller.
func Getpid() int {}

// Getppid returns the process id of the caller's parent.
func Getppid() int {}

// FindProcess looks for a running process by its pid.
//
// The [Process] it returns can be used to obtain information
// about the underlying operating system process.
//
// On Unix systems, FindProcess always succeeds and returns a Process
// for the given pid, regardless of whether the process exists. To test whether
// the process actually exists, see whether p.Signal(syscall.Signal(0)) reports
// an error.
func FindProcess(pid int) (*Process, error) {}

// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr. The argv slice will become [os.Args] in the
// new process, so it normally starts with the program name.
//
// If the calling goroutine has locked the operating system thread
// with [runtime.LockOSThread] and modified any inheritable OS-level
// thread state (for example, Linux or Plan 9 name spaces), the new
// process will inherit the caller's thread state.
//
// StartProcess is a low-level interface. The [os/exec] package provides
// higher-level interfaces.
//
// If there is an error, it will be of type [*PathError].
func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {}

// Release releases any resources associated with the [Process] p,
// rendering it unusable in the future.
// Release only needs to be called if [Process.Wait] is not.
func (p *Process) Release() error {}

// Kill causes the [Process] to exit immediately. Kill does not wait until
// the Process has actually exited. This only kills the Process itself,
// not any other processes it may have started.
func (p *Process) Kill() error {}

// Wait waits for the [Process] to exit, and then returns a
// ProcessState describing its status and an error, if any.
// Wait releases any resources associated with the Process.
// On most operating systems, the Process must be a child
// of the current process or an error will be returned.
func (p *Process) Wait() (*ProcessState, error) {}

// Signal sends a signal to the [Process].
// Sending [Interrupt] on Windows is not implemented.
func (p *Process) Signal(sig Signal) error {}

// UserTime returns the user CPU time of the exited process and its children.
func (p *ProcessState) UserTime() time.Duration {}

// SystemTime returns the system CPU time of the exited process and its children.
func (p *ProcessState) SystemTime() time.Duration {}

// Exited reports whether the program has exited.
// On Unix systems this reports true if the program exited due to calling exit,
// but false if the program terminated due to a signal.
func (p *ProcessState) Exited() bool {}

// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func (p *ProcessState) Success() bool {}

// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as [syscall.WaitStatus] on Unix, to access its contents.
func (p *ProcessState) Sys() any {}

// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as [*syscall.Rusage] on Unix, to access its contents.
// (On Unix, *syscall.Rusage matches struct rusage as defined in the
// getrusage(2) manual page.)
func (p *ProcessState) SysUsage() any {}